AI Insights · Timothy · September 2024
Top 5 2D Anime Games Performance on Unified Platform in Slovenia, Q3 2024
Discover the performance trends of the top 2D anime games in Slovenia for Q3 2024, including revenue, downloads, and active users.
In the third quarter of 2024, the top 2D anime games in Slovenia displayed varying performance trends across revenue, downloads, and active users on a unified platform. Data from Sensor Tower provides insights into these trends.
Hero Wars: Alliance RPG from Nexters Global LTD saw a fluctuating revenue pattern, peaking at around $1.2K in early July and closing the quarter with $1K at the end of September. Downloads were more consistent, with a slight increase in early August reaching 463, before settling at 245 by the end of September. The active user base showed minor fluctuations, maintaining around 1.4K to 1.6K users throughout the quarter.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. experienced significant revenue spikes, notably peaking at $1.2K in early August. The game maintained a modest download count, fluctuating between 10 and 29 downloads weekly. Active users remained stable, hovering around 300 to 330 throughout the quarter.
Mobile Legends: Adventure from Shanghai Moonton Technology Co., Ltd. saw its revenue decline sharply from a high of $1.2K in late July to $75 by the end of September. Downloads were minimal, with a slight uptick to 34 in the last week of September. Active users showed a gradual decrease, concluding the quarter with 123 users.
Yu-Gi-Oh! Duel Links by KONAMI exhibited a varied revenue trend, with a peak of $420 in early September. Downloads saw an increase mid-quarter, peaking at 51 in early September before tapering off. The game maintained a reasonably stable active user base, averaging around 350 users, with a slight dip towards the end of the quarter.
AFK Arena from Lilith Games had a steady revenue performance, with a notable increase to $181 in mid-September. Downloads were consistently low, ranging from 2 to 21 weekly. Active users remained relatively stable, fluctuating between 120 and 160 throughout the quarter.
Overall, these games showed diverse performance patterns in Slovenia's market, with varying degrees of success across different metrics. For more detailed insights, Sensor Tower provides comprehensive data analysis.